In my experience the game runs very well even with crazy amounts of units though it can use a lot of ram. There are videos of people playing Planetary Annihilation with up to 32 people online.
There are also mods to get supreme commander forged alliance to work with up to 16 people though that isn't very well multi-threaded and will very quickly devolve into a waiting game unless you have very low unit caps or if everyone has very high single threaded performance. NetWare Core Protocol (NCP) is used for a variety things such as access to primary NetWare server resources, Time Synchronization, etc.Fwiw stellaris will do up to 32 people officially, though its said there is technically no limit, it may not be stable past 32 players Shell-used to execute non-interactive commands on a remote system (Remote Shell, rsh, remsh) STMF, Simple Transportation Management Framework – DOT NTCIP 1101Ĭitadel – multiservice protocol for dedicated clients for the Citadel groupware system Internet Security Association and Key Management Protocol (ISAKMP) Tcpnethaspsrv (Aladdin Knowledge Systems Hasp services, TCP/IP version)
Microsoft-DS Active Directory, Windows shares SNPP, Simple Network Paging Protocol (RFC 1568) HTTPS (Hypertext Transfer Protocol over SSL/TLS) Lightweight Directory Access Protocol (LDAP) Securecast1 – Outgoing packets to NAI's servers, ĪURP, AppleTalk Update-based Routing Protocol MATIP-Type B, Mapping of Airline Traffic over Internet Protocol MATIP-Type A, Mapping of Airline Traffic over Internet Protocol
Mac OS X Server Admin (officially AppleShare IP Web administration) Internet Message Access Protocol (IMAP), version 3 X Display Manager Control Protocol (XDMCP) Simple Network Management Protocol Trap (SNMPTRAP) Simple Network Management Protocol (SNMP) Internet Message Access Protocol (IMAP) - management of email messagesīackground File Transfer Program (BFTP) Microsoft EPMAP (End Point Mapper), also known as DCE/RPC Locator service, used to remotely manage services including DHCP server, DNS server and WINS. Network Time Protocol (NTP)-used for time synchronization Network News Transfer Protocol (NNTP) - retrieval of newsgroup messages Ident-user identification system, used by IRC servers to identify users ISO-TSAP (Transport Service Access Point) Class 0 protocol ĪCR/NEMA Digital Imaging and Communications in Medicine XNS (Xerox Network Systems) Authenticationīootstrap Protocol (BOOTP) Server also used by Dynamic Host Configuration Protocol (DHCP)īootstrap Protocol (BOOTP) Client also used by Dynamic Host Configuration Protocol (DHCP)ĭnsix (DoD Network Security for Information Exchange) Securit Attribute Token Map XNS (Xerox Network Systems) Clearinghouse XNS (Xerox Network Systems) Time Protocol Nameserver, ARPA Host Name Server Protocol Resource Location Protocol (RLP)-used for determining the location of higher level services from hosts on a network Remote File (RF)-used to transfer files between machines Simple Mail Transfer Protocol (SMTP)-used for e-mail routing between mail servers Telnet protocol-unencrypted text communications Secure Shell (SSH)-used for secure logins, file transfers (scp, sftp) and port forwarding Porte utilizzate per applicazioni diverse Social Network e web - Il diritto all'Oblio!Ĭodice colori delle voci della tabella OfficialĬombinazione di Porta/Applicazione registrato al IANAĬombinazione di Porta/Applicazione NON registrato al IANA.